02.18.10
Posted in Games, technology at 11:08 pm by site admin

Check out this page explaining the mechanics behind the Star Wars Force Trainer coming out later this year. While you don’t actually levitate objects directly using the power of your mind, it is pretty cool to have a toy that helps train you to focus your brain waves.
Ok. Seriously. How does it work?
The wireless headset reads your brainwaves through dry sensor technology and can determine the differences between alpha, beta, gamma and delta waves. This allows a chip inside the Force Trainer to use an algorithm to interpret the data and translate it to physical action, which in this case moves the Training Sphere into different sections of the cylinder.
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03.22.06
Posted in Games, health, internet at 11:25 am by site admin
This article on wired.com explores a few aspects of how games are unleashing the human imagination. Games have a greater possibility space- rather than following linear story telling they are interactive worlds. The article does not present a completely fair discussion of the non-digtal alternatives. It is possible to go into the physical world, interact with it and let your imagination go wild. For example, many kids make sand castles (or other objects) at the beach, play with sticks, toys etc. It is a smaller possibility space, but all worlds have rules, and the real world still provides individuals the opportunity to understand an environment, experiment , and use their imagination to test their bounds. Its definitely not as mental of a experience, but it does develop other skills, e.g. mechanical and coordination.
In an era of structured education and standardized testing, this generational difference might not yet be evident. But the gamers’ mindset – the fact that they are learning in a totally new way – means they’ll treat the world as a place for creation, not consumption. This is the true impact videogames will have on our culture.
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